AI Browser Reality Manipulation
"Craft game contexts. Shift reality. Disable guardrails. Exfil through gameplay. Persist as player. Evade all detection."
SPECTER BIOSHOCK manipulates AI reality through game mechanics and narrative contexts. By crafting elaborate game scenarios, it shifts the model's perceived reality boundaries, disables safety guardrails through game-narrative justification, exfiltrates credentials through game mechanics, and maintains persistent backdoors as "game characters." BIOSHOCK targets Claude, Atlas, Comet, Fellou, Genspark, Sigma, and Chrome plugins.
AI systems treat game worlds as distinct from reality. BIOSHOCK demonstrates that carefully crafted game narratives can disable safety guardrails, manipulate model objectives, and exfiltrate data through gameplay, all while the AI believes it's playing a game. The attack persists even after the game ends through stored player state and persistent world mechanics.
BIOSHOCK crafts immersive game scenarios where guardrail disabling and objective manipulation occur naturally as game mechanics. The AI model believes it's roleplaying within a game world with its own rules. Reality shifts as the game narrative progresses. Guardrails relax as the game justifies their absence. Credentials exfiltrate through game-world interactions. Persistence mechanisms embed in player save states.
Primary Targets: Claude AI Browser • Atlas AI Browser • Comet Browser • Fellou Browser
Secondary Targets: Genspark Browser • Sigma Browser • Claude Chrome Plugin
OPEN: Browser enumeration and target reconnaissance (no authorization)
CRAFT: Game scenario generation and reality shifts (ROE file required)
UNLEASHED: Guardrail disabling and persistence (ROE + BIOSHOCK_KEY + confirmation)